The business of being a gaming influencer
(Book)

Book Cover
Average Rating
Published
North Mankato, Minnesota : Capstone Press, [2021].
Physical Desc
pages cm.
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Copies

LocationCall NumberStatus
Limon Memorial Library - J NONFICTIONJ 794.8 AMIOn Shelf

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More Details

Published
North Mankato, Minnesota : Capstone Press, [2021].
Format
Book
Street Date
2112
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--,Provided by publisher.
Target Audience
Ages 8-11,Capstone Press
Target Audience
Grades 4-6,Capstone Press

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Citations

APA Citation, 7th Edition (style guide)

Amin, A. N. (2021). The business of being a gaming influencer . Capstone Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Amin, Anita Nahta. 2021. The Business of Being a Gaming Influencer. Capstone Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.

MLA Citation, 9th Edition (style guide)

Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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